Computing

“The computer was born to solve problems that did not exist before.” – Bill Gates

Vision Statement

Our aim in Computing is two-fold: to inspire students – as pioneers of the future; and to nurture a love of this subject. As computer programs pervade every aspect of our lives, our society needs computer scientists – passionate individuals to develop computing in every type of industry.

In practice, this means that students need to see the wider picture and to relate their learning to the real world and possible career paths. They need to become digitally literate, and digitally resilient. We will achieve this by teaching them to understand and apply the fundamental principles and concepts of Computing. They will acquire this knowledge by learning key facts and words, by analysing problems in computational terms, and through repeated practical experience of writing computer programs in order to solve problems. Students will learn to think creatively, innovatively, analytically, logically, critically to evaluate and apply information technology (including unfamiliar technologies). Students will become competent and creative users of computing– in both home and work contexts.

The Big Ideas

Computing promotes the use of fundamental ICT skills across all subjects and gives students essential knowledge for college and employment in an ever growing technological world

Computer science is the scientific and practical study of computation: what can be computed, how to compute it, and how computation may be applied to the solution of problems.

Information technology is concerned with how computers and telecommunications equipment work, and how they may be applied to the storage, retrieval, transmission and manipulation of data.

Digital literacy is the ability to effectively,responsibly, safely and critically navigate, evaluate and create digital artefacts using a range of digital technologies.

The creation of digital artefacts will be integral to much of the learning of computing. Digital artefacts can take many forms, including digital images, computer programs, spreadsheets, 3D animations and this website.

Cultural Capital

Computing is essential knowledge that boys need to be educated digital citizens, introducing them to the best that has been thought and said and helping to engender confidence, an appreciation of human creativity and achievement throughout the years.

Boys will learn about the conception of the computer through history and the men and women who influenced the development of the modern computer. How to stay safe and be aware of the ethical, legal, cultural and environmental concerns that modern technology brings to their lives.

Computing lessons focus on tier 2 words which are found across a variety of subjects and tier 3 words which are subject specific, which are unlikely to come up in everyday contexts, twitch are taught explicitly.

iMedia supports the creative design aspect of the boys education and gives them an insight into practical skills that can be applied to real- life contexts and work situations

Additional opportunities are given to the boys to create, share, inspire and support each other with Computing clubs eg. robot wars, minecraft, programming and, iMedia assignment classes.

An Equitable Curriculum - Removing Barriers

The boys receive equal opportunity to develop their computational capability, with the use of computing being planned for in line with its status as a National Curriculum subject which covers three strands information technology, digital literacy (incl. eSafety) and computer science (see above).

We try to remove learning barriers by using

  • rigorous monitoring and use of data to inform our planning and intervention strategies
  • coaching teachers in new teaching strategies and technology advances
  • offer academic and vocational pathways at KS4 (SEND & DP)
  • raising pupil aspirations using engaging SOW & explaining possible career pathways
  • using media /app providers that support TOST (EAL, SEND & DP)
  • use of assistive technologies, including hardware and software (SEND)
  • engaging parents in progress/ behaviour and revision strategies
  • developing social and emotional competencies (DP)

Curriculum Structure

Foundation Stage - Years 7, 8 & 9Examination Stage - Years 10 & 11
Years 7 & 8
3 hours per fortnight
mixed ability
GCSE Computer Science (OCR)
5 hours per fortnight
mixed ability option groups
Year 9 - GCSE Computer Science and Creative iMedia
5 hours per fortnight
mixed ability option groups
Creative iMedia (OCR)
5 hours per fortnight
mixed ability option groups

Staffing Structure

PositionName
Head of DepartmentMr Moss
Teacher of ComputingMs Humphreys
Teacher of ComputingMiss Watson

Year 7 Curriculum Map

Year 7 Curriculum MapAutumn TermSpring TermSummer Term
CurriculumUnit 1 Computing
e-Safety

Unit 2 Computing
Understanding Computers
Unit 2 Computing
Understanding Computers

Unit 3 Computing
Artificial Intelligence & Machine Learning
Unit 4 Computing
Introduction to Python

Unit 5 Computing
Turtle Logo
AssessmentBaseline Assessment
Knowledge Tests:
Formative assessments
Summative end of unit assessment
Spelling Test
Knowledge Tests:
Formative assessments
Summative end of unit assessments
Spelling Test
Knowledge Tests:
Formative assessments
Summative end of unit assessments
Spelling Test

End of Year examination

Year 8 Curriculum Map

Year 8 Curriculum MapAutumn TermSpring TermSummer Term
CurriculumUnit 6 Computing
Next steps in Python

Unit 7 Computing
Digital Graphics
Unit 7 Computing
Creative iMedia

Unit 8 Computing
Systems Architecture & Networks
Unit 9 Computing
Computer crime & security

Unit 10 Computing
Flowol
AssessmentKnowledge Tests:
Formative assessments
Summative end of unit assessments
Knowledge Tests:
Formative assessments
Summative end of unit assessments
Knowledge Tests:
Formative assessments
Summative end of unit assessments
End of Year examination (Baseline assessment KS3)
Spelling Test

Year 9 iMedia Map

Year 9 iMedia MapAutumnSpringSummer
CurriculumR093: Creative iMedia in the media Industry
Topic 1 - Sectors and products of the media industry
Topic 2 - Job roles in the media industry
Topic 3 - Purpose style content and layout
Topic 4 - Client requirements and audience
Topic 5 - Research
Topic 6 - Media codes
Topic 7 - Cameras and lighting
Topic 9 - Mind maps
Topic 10 - Mood boards
R097: Interactive digital media
T1 - Formats and hardware
T2 - Interactive digital media content
T3 - Features of interactivity digital media design
T4 - Conventions and creativity
T5 - Hardware and software
T6 - Wireframes Master Pages and Templates
T7 - Storyboards
T8 - Further pre-production planning
T9 - Sourcing assets, vectors and bitmaps
T10 - Image assets
T11 - Audio assets
T12 - Video assets
R097: Interactive digital media
T13 - Interactive
assets
T14 - Folder structure and file naming
T15 - Master pages and templates
T16 - Content and controls
T17 - Triggers and behaviours
T18 - Testing and performance
T19 - Review

R097: Interactive digital media
Controlled Assessment
AssessmentWorksheets
Homework
Past examination papers on each topic
Worksheets
Homework
Past examination papers on each topic
Mock examination paper
Worksheets
Homework
Past examination papers on each topic
Mock examination paper

Controlled Assessment Tracking on Task 1

Year 9 Computing Map

Year 9 Computing MapAutumnSpringSummer
Curriculum2.2 Programming Fundamentals
2.2.1 Programming fundamentals
2.2.2 Data types 2.2.3 Additional programming techniques

2.3 Producing Robust Programs
2.3.1 Defensive design
2.3.2 Testing

2.4 Boolean Logic
2.4.1 Boolean logic

1.2 Memory and storage
1.2.1 Primary Storage
1.2.3 Units
1.2.4 Data Storage
1.2.5 Compression
Python Programming task (Time to Code)

1.1 System Architecture
1.1.1 Architecture of the CPU
1.1.2 CPU Performance
1.1.3 embedded Systems

1.2 Memory and storage
(1.2.1) Primary Storage
1.2 Memory and storage
1.2.2 Secondary Storage

1.3 Computer networks, connections and protocols
1.3.1 Networks and topologies
1.3.2 Wired and wireless networks, protocols and layers

Python Programming task (Dice)
AssessmentTopic based past examination questions
Worksheets
Homework
Topic based past examination questions
Worksheets
Homework
Topic based past examination questions
Worksheets
Homework

End of year assessment

Year 10 iMedia Map

Year 10 iMedia MapAutumnSpringSummer
CurriculumR097: Interactive digital media
Controlled Assessment
R094: Visual identity and digital graphics
T1 - Purpose of visual identity
T2 - Visual identity components and elements
T3 - Design and layout
T4 - File types and formats
T5 - Licences and permissions
T6 - Planning visual identity
T7 - Asset sourcing and creating
T8 - Creating a visual identity
T9 - Compiling an image
R094: Visual identity and digital graphics
T10 - Basic tools
T11 - Isolating text and advanced tools
T12 - Retouching and other tools
T13 - Saving and exporting

R094: Visual identity and digital graphics
Controlled Assessment
AssessmentControlled Assessment Tracking on Task 2
Controlled Assessment Tracking on Task 3
Worksheets
Homework
Past examination
papers on each topic
Worksheets
Homework
Past examination papers

Controlled Assessment Tracking on Task 1

Year 10 Computing Map

Year 10 Computing MapAutumn TermSpring TermSummer Term
Curriculum2.1 Algorithms
2.1.1 Computational thinking
2.1.2 Designing, creating and refining algorithms
2.1.3 Searching and sorting algorithms

2.5 Programme Languages & IDE
2.5.1 Languages
2.5.2 The Integrated Development Environment (IDE)
Python Programming

1.4 Network Security
1.4.1 Threats to computer systems and networks
1.4.2 Identifying and preventing vulnerabilities

1.5 System software
1.5.1 Operating systems
1.5.2 Utility software
1.6 Ethical, legal, cultural and environmental impacts of digital technology
1.6.1 Ethical, legal, cultural and environmental impact

Python Programming
AssessmentTopic based past examination questions
Worksheets
Homework

Mock examination Paper 1
Topic based past examination questions
Worksheets
Homework
Topic based past examination questions
Worksheets
Homework

Python Programming Tasks

Mock examination Paper 1 & 2

Year 11 iMedia Map

Year 11 iMedia MapAutumn TermSpring TermSummer Term
CurriculumR094: Visual identity and digital graphics
Controlled Assessment
R093: Creative iMedia in the media Industry
Topic 8 - Work Plans
Topic 11 - Scripts
Topic 12 - Storyboards
Topic 13 - Visualisation diagrams and asset logs
Topic 14 - Wireframes and flow charts
Topic 15 - Hardware and software
Topic 16 - Legal issues and regulation
Topic 17 - Intellectual property
Topic 18 - Health and safety
Topic 19 - Distribution platforms and media
Topic 20 - File formats
R093: Creative iMedia in the media Industry
Past Papers
Revision booklet
AssessmentControlled Assessment Tracking on Task 1
Controlled Assessment Tracking on Task 2
Worksheets
Homework
Past examination
papers on each topic
OCR Examination

Year 11 Computing Map

Year 11 Computing MapAutumnSpringSummer
CurriculumRevision of Topics (Paper 1)
1.1 Systems architecture
1.2 Memory and storage
1.3 Computer networks, connections and protocols
1.4 Network security
1.5 Systems software
1.6 Ethical, legal, cultural and environmental impacts of digital technology
Revision of Topics (Paper 2)
2.1 Algorithms
2.2 Programming fundamentals
2.3 Producing robust programs
2.4 Boolean logic
2.5 Programming languages and Integrated Development Environments

Programming
Targeted Exam Revision
Past papers
AssessmentOCR Practice Questions
Mock Examination
OCR Practice Questions
Mock Examination
OCR Practice Questions
Mock Examination Papers

Examination

Subjects